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Ryan Kelley
Ryan Kelley
3D Artist, Game Designer
Nashville, United States

Summary

I am a Game Design graduate from Drexel University. I've dipped my toes in pretty much every aspect of making games and there's little I didn't love. I specialize in hard-surface modeling, gameplay design, and level design. If you want even more specific, I've been loving improving my skills as a prop and environment modeler.

Skills

3D ModelingUV MappingGame DesignGame DevelopmentTexturingCharacter AnimationPBR Texturing

Software proficiency

Maya
Maya
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Unreal Engine
Unreal Engine
GameMaker: Studio
GameMaker: Studio
Godot
Godot

Productions

  • Poisonedrootscover
    • Video Game
      The Poisoned Roots
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Artificial Absurdity
  • Qrcoverart
    • Board & Card Games
      Quantum Robbers
    • Year
      2021
    • Role
      Game Designer
    • Company
      Virgin Mimosa Studios
  • Dayfarersposterpurple
    • Video Game
      Dayfarers
    • Year
      2021
    • Role
      Environment Lead, Texture Artist
    • Company
      Cosmic Engine
  • Ragballcover
    • Video Game
      Ragball
    • Year
      2020
    • Role
      Art Director
    • Company
      Massive Shrimp Games
  • Itchicon
    • Video Game
      Together
    • Year
      2019
    • Role
      Creator
    • Company
      Ryan Kelley

Experience

  • Game Design Intern at QuadraTron
    PHILADELPHIA, United States of America
    April 2020 - September 2020

    Worked mostly in Unity to design and test levels for a 2D puzzle game. Also did 3D modeling, level design, sound, and texturing for a 3D VR game