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Ryan Kelley
Ryan Kelley
3D Artist, Game Designer
Nashville, United States

Summary

I am a Game Design graduate from Drexel University. I've dipped my toes in pretty much every aspect of making games and there's little I didn't love. I specialize in hard-surface modeling, gameplay design, and level design. If you want even more specific, I've been loving improving my skills as a prop and environment modeler. I also love making things that I can hold like 3D prints and assembled technology.
Check out a couple of my games on Itch at https://arkae.itch.io/

Skills

3D ModelingUV MappingGame DesignTexturing3D PrintingCharacter AnimationPBR Texturing

Software proficiency

Maya
Maya
Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Unreal Engine
Unreal Engine
GameMaker: Studio
GameMaker: Studio
Godot
Godot

Productions

    • Video Game
      The Poisoned Roots
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Artificial Absurdity
    • Board & Card Games
      Quantum Robbers
    • Year
      2021
    • Role
      Game Designer
    • Company
      Virgin Mimosa Studios
    • Video Game
      Dayfarers
    • Year
      2021
    • Role
      Environment Lead, Texture Artist
    • Company
      Cosmic Engine
    • Video Game
      Ragball
    • Year
      2020
    • Role
      Art Director
    • Company
      Massive Shrimp Games
    • Video Game
      Together
    • Year
      2019
    • Role
      Creator
    • Company
      Ryan Kelley

Experience

  • Game Design Intern at QuadraTron
    Philadelphia, PA, United States of America
    April 2020 - September 2020

    Worked mostly in Unity to design and test levels for a 2D puzzle game. Also did 3D modeling, level design, sound, and texturing for a 3D VR game