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Simple Wooden Trim Texture

This is a simple test in which I created and utilized a trim sheet that can be used in a game engine. This method allows fine detail to be shown using much less UV space than standard UV texturing.

Trim Sheet with an object using it

Trim Sheet with an object using it

Normal map of trim sheet. Baked from higher-poly mesh

Normal map of trim sheet. Baked from higher-poly mesh